THE CONSTRUCTION GAME®, a Monopoly style board game, gives players a first hand try at making it big in the world of big equipment and big deals. Bid on jobs, buy dozers, backhoes, excavators, and scrapers, then put them to work. Build slowly or borrow your way to the top! There is no free lunch served at the job site. Be the biggest contractor in the valley.Credit for sounds to JewelBeat.com, SoundBible.com, and SoundJay.comTHE CONSTRUCTION GAME STORY...
In 1992, as luck would have it, a civil engineer named Dave Zimmerman encountered THE FARMING GAME. Daves business is to provide earthwork estimates to construction contractors. He had also been working on a gaming model to describe the free-wheeling earthwork construction business when he stumbled across THE FARMING GAME. He was so impressed with the business gaming model contained within THE FARMING GAME, he contacted the inventor, George Rohrbacher, and asked George, if through a licensing agreement, that he might be able to adapt THE FARMING GAME to the construction business. After some wrangling, the two struck a deal and in 1993 THE CONSTRUCTION GAME hit the market. Praises for the new game came in from all over the world and the game orders swamped Daves engineering office that first Christmas. Dave was soon forced to choose between his first love, earthwork engineering, and the game business. Some years later, George and Dave struck another deal and THE CONSTRUCTION GAME became the property of The Weekend Farmer Co., Georges game company. Preparing to manufacture THE CONSTRUCTION GAME in the new library-sized box, George and Ann Rohrbacher treated the game like theyd acquired a classic automobile. They stripped THE CONSTRUCTION GAME down to its chaise and then rebuilt it lovingly, piece by piece, to their exacting factory specifications. The result, as you are soon to see, is one of the best games youll ever play. A close relative of THE FARMING GAME, to be sure, but THE CONSTRUCTION GAME is no clone! It stands on its own, a raucous good time - a hoot-and-a-half! Enjoy!!! George and Ann
THE LUCK OF THE DICE: I have had some customer express concern that the dice seem to roll in favor of the computer. Rest assured that the dice rolls are completely random. The same algorithm is used for human and computer players, whether rolling to move or rolling for a job.
I have used the algorithm to automate 100,000 rolls for 6 players over a 3 hour time period (600,000 rolls). You can see the data I have collected in this Google spread sheet: https://docs.google.com/spreadsheet/ccc?key=0Ag2FKYHtP4mSdERrU3oyX3pfejlkRjI1R3d1RHo1Mmc#gid=0. You will notice that the data is very skewed after 10 rolls, but become more and more normalized with more rolls (players 1 and 3 started off very well, while player 4 did not, but everyone ends up in essentially the same spot). After 10 rolls for each player (60 rolls) the standard deviation is only 0.1146. After 600,000 rolls there is a standard deviation is a mere 0.0012.
Sometimes the dice just wont go your way. Give it another try and let me know how it goes. If you are truly unsatisfied, please contact me at rrTenz@gmail and we will work out a resolution. Take care, rrTenz.